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AI Insights · Timothy · April 2022

Top Down Games on iOS in Slovakia Q1 2022: Performance Overview

In Q1 2022, top-down games on iOS in Slovakia saw varied performance in terms of downloads, revenue, and active users. Read on for detailed insights from Sensor Tower.

Top Down Games on iOS in Slovakia Q1 2022: Performance Overview

In the first quarter of 2022, the top-down games category on iOS in Slovakia showcased diverse trends across downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.

Blockudoku - Block Puzzle from Easybrain Ltd saw a steady decline in weekly downloads, beginning at around 2.7K at the start of January and dropping to approximately 647 by the end of March. Weekly revenue fluctuated throughout the quarter, peaking at $42 in late December before settling around $23 towards the end of March. Active users showed a slight decline overall, starting from 10K and ending the quarter at roughly 9.2K.

Count Masters: Crowd Runner 3D from Freeplay LLC experienced a gradual decrease in weekly downloads, starting from 2.3K in late December and tapering off to about 817 by the end of March. Revenue for the game peaked at $98 in early February and saw a low of $27 in mid-March. The active user base also declined, beginning the quarter at 6.6K and ending at around 3.4K.

Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. had a relatively stable performance in terms of revenue, with weekly earnings ranging between $115 and $198 throughout the quarter. Downloads began at 1.4K in late December, gradually decreasing to 606 by the end of March. Active users also saw a slight decrease, starting from 5.4K and ending at approximately 4.3K.

Beatstar from Space Ape Ltd showed significant growth in both downloads and revenue. Weekly downloads increased from 159 in late December to 726 by the end of March. Revenue peaked at $351 in late February and remained strong at $330 towards the end of March. Active users saw a robust increase, starting from 423 and climbing to around 1.9K.

Clash Royale from Supercell demonstrated a consistent performance in terms of active users, maintaining around 25K throughout the quarter. Weekly downloads varied slightly, with a low of 612 and a high of 938. Revenue peaked at $5.2K in early January and remained strong with another peak of $3.4K in early March.

These insights highlight the diverse performance of top-down games on iOS in Slovakia during Q1 2022. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022